Since its
inception, Fortnite has taken the gaming community by storm. Fortnite is a
free-to-play game that generates its revenue solely from in-game purchases.
Players buy in-game currency to use upgrading their accounts. The currency
allows them to purchase aesthetic enhancements such as skins, gliders, and
different dances.
Fortnite
depends heavily on AWS which allows the company to deliver content to its
consumers on a constant basis. Without AWS, it is unclear whether games like
Fortnite could exist. This is extremely important because the number of active
users directly correlates with the amount of revenue the company can bring in.
Because
Fortnite relies heavily on networking technology to remain active, there are
numerous areas of concern that we have explored in our research. They are
outlined as follows:
· Cheating
· Account Seizures
· DDoS Attacks
Cheating Issues
Like many other online games, Fortnite is susceptible to cheaters
and within its systems. Because of its popularity, it’s a given that this would
happen. Players who participate in cheating/hacking are generally frowned upon
within the community and taken seriously by Epic Games. However, there is
always a niche market of players who create and share these exploits.
Bastian Suter is the CEO and lead developer of BattlEye, a service
that provides protection for both Fornite and main competitor PlayerUnknown’s
Battlegrounds, among other titles. He points out that one of the difficulties
of finding the source of these cheaters, is that they mainly share their cheats
in private, undisclosed groups. In turn, this makes it hard for anti-cheat
companies such as BattlEye to get ahold of them. He says, “There simply isn’t
much public stuff for [BattlEye] games out there.”
In most cases where hacks are publicly shared, they simply don’t
work. In one instance, there was a scam, misleading players into thinking they
were downloading real hacks over the internet. In reality, what they were downloading
was disguised malware that was loaded with advertisement spam to generate
revenue for the hack distributors. By the time Epic Games was made aware of
this, the malware had already been downloaded over 78,000 times. An ironic
case, for those looking to take advantage of Fornite’s security.
Bastian Suter goes on to say, “China is one of biggest challenges
for us currently. The hacking market in China is huge. Hackers there update
pretty much all the time and so it's a constant battle against them. As a
result, the issue cannot be completely solved, however this also pushes us to
constantly improve.”
CEO of game streaming service Rainway, Andrew Sampson proposes
that Epic Games act more diligent in preventing cheating through the use of
increased YouTube video moderation. Because some people show off cheats and
promote their usage through YouTube, Epic Games should act quickly to take
these videos down, further reducing the amount of potential cheating players.
Epic has gone on to make it apparent how strongly they care
about this issue, in pursuing hackers who infringe on their service regardless
of their age. In one infamous case, Epic filed a federal lawsuit against a
known YouTuber with 1.7 million subscribers, known as Golden Modz. An article
by Ars Technica described it as, “[A] channel [that] focuses on entertaining
moments brought about with Fortnite hacks that provide players with automatic
perfect aim, reveal hidden items and enemies, and more.”
“Use of those mods constitutes copyright infringement and breach
of the game's EULA, Epic argues, echoing lawsuits filed against Fortnite
cheaters filed last year. But the new lawsuit goes farther in arguing that
Lucas is using his YouTube videos to ‘demonstrate and promote the hacks he
sells, and to direct those who watch the videos to the websites where he sells
them.’”
The YouTuber continues to defend his case, stating that his
content falls under YouTube’s fair use policy. Whether fair or not, Epic is
making its point very clear, in that cheaters are not taken lightly.
Account Hackers
Beyond in-game cheaters, a huge problem persists in Epic Games’
authentication process. Everyday, the number of victims to hacked accounts on
Fortnite is increasing. An article posted by Kotaku states, “There’s no hard
data on how many, but a dive into sites where Fortnite players congregate
suggests the number of alleged fraud cases in the world’s most popular games is
sizable.”
Hackers claim that because Epic Games doesn’t ask for a lot of
verification before players make in-game purchases, there is a clear opening
for their attacks. The problem has ballooned because of two main reasons:
account-holders’ previously compromised account information and Epic Games’
allegedly lax security.
Hackers take thousands of known email and password combinations
and load them into software that automatically enters them into Epic Game’s
client. When they get a successful hit, they get into the Fortnite account
through the software, which can make its request for entry seem entirely
legitimate to Epic’s client - a vulnerability, according to the hackers.
Thereafter, the account infiltrators make what seem like realistic in-game purchases to Epic Games. Upon purchase, they take the codes and then list and sell them through online marketplaces, like eBay. All done through a proxy service, where hackers disguise the intrusion as legitimate IP traffic.
Thereafter, the account infiltrators make what seem like realistic in-game purchases to Epic Games. Upon purchase, they take the codes and then list and sell them through online marketplaces, like eBay. All done through a proxy service, where hackers disguise the intrusion as legitimate IP traffic.
This causes a lot of wasted time and resources on providing
customer support and returns; an issue that can be overcome if Epic strengthens
their security. Even after introducing two-factor authentication, the problem
persists. Although a step forward, this is now a very common and almost basic
level of security with online services these days. They will have to develop
new methods of strengthening their login security.
Even if leaked account credentials from other sites are out of
Epic’s hands from preventing, perhaps they could still implement automated ways
of recognizing a user who has been victim to these leaks, by alerting and
preventing them from using the same information. Epic will have to go a step
beyond if they want to reduce risk or avoid liability for these attacks.
DDoS Attacks
Distributed Denial of Service attack, or DDoS attacks are of
tremendous concern to Epic Games and Fortnite. These attacks occur when servers
are purposely overloaded with immense amounts of traffic that they are unable
to handle. The attack is often orchestrated by a single hacker that uses tons
of different systems to send the large amounts of traffic.
The problem with these attacks is that it is near impossible to
stop simply by blocking one IP address. This is because the hackers use many
different sources to spam servers with information. This is possible through
use of botnets, which are large private computer networks that are typically
infected with some sort of malware and are used as the hacker’s resources
without any of the owners knowing.
This is, of course, presents a huge problem for games like
Fortnite whose sole purpose is to deliver content to its consumers. Even an
hour of servers being offline could cost the company large amounts of cash. Not
to mention, if your servers aren’t reliable, your customer base will begin to
dwindle.
In April of this year, Fortnite experienced a widespread server
outage. Initially, Epic Games reported this as a database problem. It was later
discovered that this was indeed the result of a DDoS attack orchestrated by a
hacker. The hacker, who calls themself “Restless,” claimed that they initiated
the attack to show Epic Games how vulnerable they truly are. They also
recommended that they increase their DDoS security efforts as more attacks were
likely to follow.
Article by Wired: Fortnite has a cheating problem and it isn't doing enough to fix it
Article by Ars Technica: Fortnite, GTA V hackers face legal action for online cheating
Something to think about...
1. What's the best approach for Epic to combat its system vulnerabilities?
2. The gaming industry is one of the largest in entertainment. There is always a new and better game that can attract viral popularity. What can emerging gaming companies learn from Epic's mistakes?
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